Hello everyone and thanks for reading. I was a player on p2002 back in 2017 for a bit, but I ended up stalling progression and lost interest.
My interest is back and I'd like recommendations for a gear path and group composition. This will be influenced by my playstyle and what I want to get out of my time while playing.
To give you a quick history of my play experience on live. My main characters went like this: Monk to low 30s, Enchanter to low 40s, Kunark launched, Wizard to low 40s. Took a break to Luclin, new account. New wizard to 60. PoP launched. Found an IRL friend playing on a different server and another IRL friend started playing. Switched servers and started Shaman (he started a SK). Shaman stayed my main until OoW and a few expansions after.
Now on p2002 I have been trying to 3-box, but it has proven difficult for me to stay current on gearing for each character. I usually just focus on one character and have the other characters supporting that main person.
I enjoy grouping more than solo. I often log in where I am available 80% of the time. This means sometimes I need to direct my attention elsewhere while at the PC, or sometimes I need to step away. This isn't great for group play. If I am in a group and I need to leave more than once in an hour I tend to just log off than inconvenience the group.
I'd like to relive some dungeon camping or dungeon crawling like I did back in live. Experiencing raids again would be great, but it is difficult to commit to long hours. I may be able to swing one night a week, but I have a lot of gearing up to do on my characters before this would even be possible.
Here are some bucketlist goals:
1) Join in a kill of Naggy/Vox (never did this live, would need to park a character at the right level and find out who is killing them)
2) Learn Seb (Missed this dungeon in live, took a break shortly after Kunark went live and came back at Luclin, would like to learn it)
3) Charm kite PoNightmare werewolves on my bard (I did this back in the day and I'd like to see if I could figure out how to do it again)
4) Get epics on my chosen trio (only ever did the shaman epic in live, would like to get each epic for whatever trio I choose)
5) Most interesting classes for me to be my 'main' are (in no particular order) Bard, Beastlord, Enchanter, and Rogue
All that said, I have 6 characters all about the same level. My first trio stalled, so I started over. Then my second trio stalled, so I lost interest and stopped logging in. In both cases I didn't gear up which is likely why I stalled.
First trio was Warrior/Cleric/Bard. My intention was for my bard to be my main and I added Warrior/Cleric so I had tank/heals and the bard would pull, slow, snare, mez, mana song downtime, etc. In hindsight I may have been better off just soloing on my bard, but I knew with summoning NPCs this would eventually limit. When I started doing Luclin zones I just lost the DPS battle. Fights dragged on and on.
Here is the profile for those characters
Warrior 52(0AA): http://allaclone.p2002.com/magelo/index ... har=Grokii
Cleric 59(0AA): http://allaclone.p2002.com/magelo/index ... ar=Yvonnel
Bard 51(1AA): http://allaclone.p2002.com/magelo/index ... =Jarlaxxle
Second trio was going to 'fix' that DPS problem. I would run 3 DPS classes. My theory was I would be able to join other people's trios and add more damage with one, two, or even all three of my characters. If I couldn't find a group, then I would use my group composition to kill without tanking. I went for a beastlord and necromancer. My intention was for my beastlord to be my main and the necromancer made this composition possible via fear kiting. I ended up bringing along a wizard as the third, but he was just supposed to be a port dummy. It honestly isn't a great fit.
Here is the profiles for those characters:
Beastlord 49: http://allaclone.p2002.com/magelo/index ... har=Gbroki
Necro 47: http://allaclone.p2002.com/magelo/index ... ar=Gnrokii
Wizard 48: http://allaclone.p2002.com/magelo/index ... har=Gwroki
As I see it I have a few options:
1) Return to one of the trios above
2) Create a new trio using a mix of the characters
3) Create a new character and supplement with existing characters (thinking rogue or enchanter)
For a tank/spank trio with existing characters I am considering
- Warrior/Cleric/Beastlord, The beastlord has a slow but lacks snare, but I could root with the cleric.
- Warrior/Cleric/Necromancer, The necromancer lacks a slow, but has snare. The necromancer also seems strange because why wouldn't I just fear kite and skip the warrior/cleric?
- Beastlord/Cleric/?? - Have the beastlord tank, would require much better gear and AAs to be effective. The third would be best to have a snare. Same concerns with a necro because why wouldn't I just fear kite. Bard has a lot of utility, but not really a dps beast.
For a non-traditional trio, what options are there other than the necro with fear kiting? A duo or trio around an enchanter sounds appealing, but daunting. I never did the charm thing on my enchanter. Bard enchanting always seemed better because I could run away and recharm while not getting hit.
If I did go for fear kiting I like the necro/beastlord duo, but could use recommendations on a solid third. I'm not happy with the synergy on the wizard.
Final question is gearing my chosen team. Currently only the warrior has a couple nice items. Everyone else could basically be naked. I have an 11k plat budget to start gearing up. Any tank/spank trio would need the tank to receive the majority of the budget. I'm frustrated because I can tank places that have upgrades without already having said upgrades. Actual upgrades I can buy seem price prohibitive. Tried googling different gearing options, but not finding a great upgrade path for gear I can camp on my own.
If you made it reading this far, thank you! I would really enjoy your insight on any/all of the above issues. Help me find my EQ mojo!