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by lionel
Thu Dec 14, 2017 1:03 pm
Forum: Changelog
Topic: Patch Day 12/14/2017
Replies: 0
Views: 1013

Patch Day 12/14/2017

Patch Day 12/14/2017 Please update your client to the new Supplemental Files (v03) -- http://allaclone.p2002.com/patch/tit/spells_us.txt . Code Rooted mobs will always attack a client if in combat range before attacking any pet or NPC. Bard's song Amplification will no longer receive instrument/sin...
by lionel
Wed Dec 06, 2017 12:49 pm
Forum: Changelog
Topic: Patch Day 12/6/2017
Replies: 0
Views: 835

Patch Day 12/6/2017

Patch Day 12/6/2017 Please update your client to the new Supplemental Files (v03) -- http://allaclone.p2002.com/patch/tit/spells_us.txt . Code The /shield command is live for players! Read more about how the mechanics work at http://everquest.wikia.com/wiki/Shield_(Warrior_Ability) Zone crash fixes...
by lionel
Wed Nov 29, 2017 10:39 am
Forum: Changelog
Topic: Patch Day 11/29/2017
Replies: 0
Views: 742

Patch Day 11/29/2017

Patch Day 11/29/2017 Please update your client to the new Supplemental Files (v03) -- http://allaclone.p2002.com/patch/tit/spells_us.txt . Code Evac will once again trigger a zone with a South Qeynos message. Will figure out another way to fix the wrong message. Unengaged mobs that fall through the...
by lionel
Tue Nov 07, 2017 1:17 pm
Forum: Changelog
Topic: Patch Day 11/7/2017
Replies: 0
Views: 873

Patch Day 11/7/2017

Patch Day 11/7/2017 Please update your client to the new Supplemental Files (v03) -- http://allaclone.p2002.com/patch/tit/spells_us.txt . Code Buff slots were not always synchronizing correctly with server. This should be resolved. Dispel magic should work as expected as a result of fix. Resurrecti...
by lionel
Tue Oct 31, 2017 5:23 pm
Forum: Changelog
Topic: Patch Day 10/31/2017
Replies: 0
Views: 914

Patch Day 10/31/2017

Patch Day 10/31/2017 Please update your client to the new Supplemental Files (v03) -- http://allaclone.p2002.com/patch/tit/spells_us.txt . Code Temporary pets that lock on targets will no longer taunt. Client crashing shouldn't cause a significantly longer linkdead period anymore. The 60 seconds li...
by lionel
Wed Oct 04, 2017 2:11 pm
Forum: Changelog
Topic: Patch Day 10/4/2017
Replies: 0
Views: 976

Patch Day 10/4/2017

Patch Day 10/4/2017 Please update your client to the new New Spell file-- http://allaclone.p2002.com/patch/tit/spells_us.txt . Code Swarm kiting should be working now! Push should be working now! Try pushing mobs into walls! It shouldn't happen! Divine intervention should fade correctly after proci...
by lionel
Thu Sep 07, 2017 6:58 pm
Forum: Retesting
Topic: A Grimling Runner
Replies: 4
Views: 876

Re: A Grimling Runner

Don't see "A Grimling Runner" in list of mobs in grimling forest. Sure you aren't referring to tenebrous mountains zone (mob exists there)?
by lionel
Thu Sep 07, 2017 12:21 pm
Forum: General Discussion
Topic: PoP Era Style NPC Casino in SH
Replies: 61
Views: 12512

Re: PoP Era Style NPC Casino in SH

whats an example of "game changing" items? I though pre-nerf CoS and manastone fell into that category
They do. Anything completely OP or deemed detrimental to game balance wouldn't be included.
by lionel
Fri Aug 18, 2017 11:55 am
Forum: Retesting
Topic: Minor Item Oversight?
Replies: 4
Views: 1169

Re: Minor Item Oversight?

Was not magic on AK, but the change does fall in our time line. Item being changed to magical.
by lionel
Thu Aug 17, 2017 4:14 pm
Forum: Resolved Petitions
Topic: Mobs in the Overthere
Replies: 6
Views: 1472

Re: Mobs in the Overthere

The negative health mobs are a known issue. Casting on them should fix their HP.

Can you show an example of casting an aggressive spell on a mob with health and it not aggroing? Can't seem to reproduce that.

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