Character Races

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Barbarian
Faction Alignment: Good
Racial(s): Increased Consumption Rate, Slam, +10 Cold Resist
Starting City: Halas
Playable Classes: Beastlord, Rogue, Shaman, Warrior
Experience Modifier: 5% Less Gained
Armor: Large, Medium, Cannot Wear Robes
Dark Elf
Faction Alignment: Evil
Racial(s): Hide, Ultravision
Starting City: Neriak
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Armor: Medium, Small
Dwarf
Faction Alignment: Good
Racial(s): Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
Starting City: Kaladim
Playable Classes: Cleric, Paladin, Rogue, Warrior
Experience Modifier: None
Armor: Small, Cannot Wear Robes
Erudite
Faction Alignment: Neutral
Racial(s): -5 Disease Resist, +5 Magic Resist
Starting City: Erudin, Paineel
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Experience Modifier: None
Armor: Medium
Gnome
Faction Alignment: Neutral
Racial(s): Tinkering, Infravision
Starting City: Ak'Anon
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Armor: Small
Half Elf
Faction Alignment: Neutral
Racial(s): Infravision
Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Experience Modifier: None
Armor: Medium, Cannot Wear Robes
Halfling
Faction Alignment: Good
Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
Starting City: Rivervale
Playable Classes: Druid, Cleric, Paladin, Ranger, Rogue, Warrior
Experience Modifier: 5% More Gained
Armor: Small, Cannot Wear Robes
High Elf
Faction Alignment: Good
Racial(s): Infravision
Starting City: Felwithe
Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
Experience Modifier: None
Armor: Medium, Small
Human
Faction Alignment: Neutral
Racial(s): +5 Fire Resist
Starting Cities: Freeport, Qeynos
Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Armor: Medium
Iksar
Faction Alignment: Evil ("super evil", not friendly with the other evil races of Antonica)
Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
Starting City: Cabilis
Playable Classes: Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior
Experience Modifier: 20% Less Gained
Armor: Medium, Cannot Wear Plate
Ogre
Faction Alignment: Evil
Racial(s): Increased Consumption Rate, Infravision, Frontal Stun Immunity, Slam
Starting City: Oggok
Playable Classes: Beastlord Shadow Knight, Shaman, Warrior
Experience Modifier: 15% Less Gained
Armor: Large, Cannot Wear Robes
Troll
Faction Alignment: Evil
Racial(s): Increased Consumption Rate, Increased HP Regeneration, Infravision, Slam, -20 Fire Resist
Starting City: Grobb
Playable Classes: Beastlord, Shadow Knight, Shaman, Warrior
Experience Modifier: 20% Less Gained
Armor: Large, Cannot Wear Robes
Vah Shir
Faction Alignment: Neutral
Racial(s): Increased Consumption Rate, Infravision, Safe Fall, Sneak
Starting City: Shar Vahl
Playable Classes: Bard, Beastlord, Rogue, Shaman, Warrior
Experience Modifier: None
Armor: Medium, Large Cannot Wear Robes
Wood Elf
Faction Alignment: Good
Racial(s): Forage, Hide, Infravision
Starting City: Kelethin
Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
Experience Modifier: None
Armor: Medium, Small, Cannot Wear Robes